Or Harm Online
Online Harm or Harm online can be difficult to define accurately in a quantitative frame
Harm online can be seen to be behaviours that are carried out with varying ‘modus operandi’s’ such as intentional versus unintentional, delayed versus immediate and direct and indirect. They can be multi-modal, multi-platform and multi-interval. The harm may be carried out by other children, adults or machine learning ‘bots’
Harm can also include secondary events such as engaging with posts that result in an impact on a third party
The areas of online harm spans phones, smartphones, gaming consoles, social media accounts, email and any other medium of contact.
Online Harms can result in Cybertrauma
For a definition of CyberTrauma, please see this link: